Rabbitt's Basement: Rise of Vecna

Chapter 10: Something's Wrong [1]
Episode I

h1: Ithgalliant

Conscious Exchange

Our group took the long road to the City of Thorns with their comrade on their backs. Shemuel was broken…but not in spirit. They arrived in the city and headed straight for the temple of The Silver Flame, where Father Matthew was waiting for them. He greeted them and thanked the group for taking Shemuel to this place. He motioned for one of the Paladins standing near by to come and take Shemuel to a healing room. The rest of the group stayed to ask questions about the Flame in general.

Father Mathew answered what he could

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Chapter 9: A New Beginning [7]
Episode VII

The Last of the Cave

Strange Shadows

After sealing more cave entrances and healing their wounds, the group continued down the last remaining undiscovered tunnel. They wound down the tunnel for what seemed like days, until eventually they saw a wooden door with a sign on it. The sign read “Do Not Disturb” so naturally our group decided to enter.

Inside, they found what would appear to be a make-shift living room. There was a couch stuffed with literally almost anything that could have been lying around the place without any other current use. In the corner there stood a bookcase, with nothing on it except books on lung diseases. They noticed a strange smell coming from the room ahead of them, but before they could move anywhere, the shadows in the corners of the room seemed to animate and spawn demon things. They had tentacles writhing all over them, with nothing else save for a beak on the fronts of the mass of tentacles. The party was stunned at what they saw, but all attempts to speak to them were in vein, so they pulled their weapons out and readied an attack.

The monsters made it a very quick point to show the adventurers that they weren’t playing around by grappling them, rendering them defenseless and useless. The group turned the tide on them however once the bard started to sing his songs of despair and courage. The monsters were quickly dispatched, and the group continued onto the next room.

Old Acquaintances

In the next room, the group found a kitchen of sorts. There was a cooking hearth with something on the pot, along with salted meats in barrels and aged wine that was perfect for relaxing. The group examined the pot and discovered it was medicine. Shemuel further inspected it to discover it was for lung disease. They took what they could, fearing the next room might hold something terrifyingly powerful and harmful to biological creatures that use air to breathe.

They continued forward only to find something terrible. There were cots, many cots, most all of them containing bed bound cave dwelling humans. Upon further investigation, it would appear over half of these had already passed, while the other half was suffering from some sort of lung issue. From around the corner, out of nowhere, a ghost from the past reappeared before the group. Rocloe. As she saw them, she pulled out her crossbow and aimed it squarely in Faust’s eyes.

They had some conversation with her before Nixero gave an awe inspiring speech to rocloe about the past and about everything they had done wrong, but now was the time to make up for everything. For everything they had done wrong, they would risk their lives to help the people in need. They discovered that there was a demon in the next room who had caused all of these people to become sick. The group determined that their course of action should be to destroy the demon and avenge the people on Rocloe’s behalf. Rocloe fell unconscious due to an injury she sustained in an earlier battle she had with the demon. The group made sure she was okay, and then readied themselves for the worst.

Hai Suchiru

As they stepped through the two large double doors, they felt a great fear tremble within themselves as they gazed upon the horrid demon. It stood at over 75ft tall and at least 35ft wide; it was nothing but tentacles, eyes, and pores. The entire mass of grotesque nightmares writhed in its own hatred for the world and all who dwell within it. It spoke to them in a voice you would only hear in your worst nightmares. It told them that even if they somehow managed to kill it, that the people in the other room would still die, and there was nothing they could do about it. They shrugged and started attacking it.

It was a great battle that lasted 6 rounds. The creature used its many tentacles to attack 11 times each round. It used large ones to sweep attack anyone near it, while using medium ones for a direct attack, and small ones for grappling the creatures causing it the most pain. Faust spoke to Zargon before things started to get too rough, and traded him the Timesus Power Core for what appeared to be a tentacle bomb of sorts. Then the group set in on their attacks.

The group relentlessly and stubbornly attacked the creature, leaving themselves wide open, but they didn’t care. Shemuel did the most damage to it due to his fire scythe. The creature despised fire, and anyone wielding it. At this point, Faust managed to plant his bomb within one of the creature’s pores elbow deep, but who knew how long it would take for that thing to go off? Suddenly, Shemuel started his massive fire combo; he swung his scythe in circles, up down, left and right, hitting the creature at all the most painful angles possible. Out of nowhere the creature shrieked and starting slamming its tentacles against Shemuel one after another. He fell unconscious, but the monster didn’t care, he wanted him dead. He hot him again, and again, bringing within an inch of death. Suddenly, before the monster brought down the killing blow, something as loud as a fireball was heard within the creature. A Hunger of Hadar spell was cast at 15th level within the creature. This was a spell so powerful, no spell caster could ever comprehend its full strength. Tentacles of pure darkness broke through the creature’s body on every possible facet, through every pore and eye socket, and extended to the walls of the room. The creature made no noise but the sound of crunching as the tentacles wrapped around it and broke its body to fit it through the small portal used to summon it. It dragged the demon to a place far worse than where it came from, never to be seen again and to be forever tortured by the vastness of the Abyssal Plane.

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Shemuel was badly injured. His entire body save for his skull was shattered. The healing he needed was far above any normal paladin or priest. It was unlikely he would recover at all from a fatal blow like this, but if there was a place that could help, it would be within the walls of the City of Thorns. The group (along with Rocloe) carried Shemuel out of the tunnel, passing all of the now dead humans on cots on their way out. They took him out to the split, and then out of the mine totally, and began their long trek to the City of Thorns.

What Next?

The group eventually made it to the city, and searched out the Father of the Silver Flame. If anyone could heal Shemuel it would be him. What will the group do now with a member as wounded as this? Will they leave him behind and continue on, or will they wait for their comrade and find other things to occupy their time within the city?

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Chapter 9: A New Beginning [6]
Episode VI

The Cave Goes On

A New Alliance

After blowing up a few caverns and tunnels, the group decided it would be a good idea to just pretend that never happened. So they continued their way to the left portion of the split. After traveling for nearly 8 hours, they came across a strange room. This room contained a slab of rock wall that was glowing red slightly. Marduk instantly started to spam his counterspell spell, even though it was doing nothing. The rest of the group stood around and tried to figure out what this could mean. Suddenly the rock started to grow bright red, but because of Marduk’s counterspell spamming, he countered the glowing and made the rock go back to being normal colored rock.

Suddenly the group heard a voice from the other side of the slab. It sounded like a dwarf of some kind. He was complaining about how they destroyed his door and he would have to pick his way out. Faust stepped up, loosened his fingers a bit, and cast his create door ability. Right in the middle of that stone slab was now a very intricate and master-crafted mahogany door. The dwarf was still not very pleased, as he wanted a secrete door. but the group managed to talk him into letting them into his home thanks to Faust’s well spoken Dwarven.

Once in the next room, they were surrounded by 10 total Duergar. They seemed to be very untrusting of these new outsiders coming into their home, as any one would be. The group decided it would be a great idea to have a drinking contest with the rest of the dwarves to get everyone’s tension down. So they started pouring and drinking drinks. At the end, the dwarves won. Shemuel and Arawn were the only ones who were not drunk, along with one of the captains. Eventually Shemuel used his abilities to remove everyone’s drunkness, which allowed some conversation to take place.

It turns out these Duergar were making weapons and armor for the hand of vecna. They were making a pretty good deal on them as well, and were not going to stop selling them anything because a random group of people came into their home and told them to do so. Arawn placed an order with the master blacksmith, and was told to come back in 2 months for his new weapon. After that, the group decided it was time to move along.

Dragony Things

The group then traveled to the next tunnel. Eventually they came to a T. On the right side was a secret entrance to the room where they once saw a Dragon Turtle. There was a residue of the dragon essence they found on some of the rocks below, and scorching marks on the walls in this cavern as well as some cave-in damage. They slowly backed out and went to the other room.

This room contained a large group of Kobolds and drakes. Nixero stepped forward and began his dragon speech about how he was the new leader according to Tasith. Eventually in his speech he managed to mention his dragon patron instead and the Kobolds launched an attack. The group killed everything in that room and chased the remaining kobolds into the next room. Once in there they saw something they didn’t want to see. They saw Dragon Eggs. Was the Hand trying to create more dragons? They slaughtered the eggs and the kobolds and took the treasure that was left there. They then went back to the split at the beginning.

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Chapter 9 [1-5]
Catch Up

The group has been reassembled and have been spending most of their time in the Tanglewood Forest. They have begun clearing out an old mine known as Deep Root, located in the center of the forest. They also spawned a second pyramid and defeated the mummy lord within and retrieved its treasure. They killed some minions of the long lost god known as Timesus. Now that you are caught up, let’s resume.

1st Encounter of the Hand

Fredrick Glasstaff

After roaming around in the tunnels for days, the group eventually came across a roughed up middle aged man. He had scars all over his torso, except for one particular spot on his shoulder where he had the tattoo of the symbol of the right hand of Vecna. He was found unconscious on the ground, so the group revived him and started to ask him some questions. Before long, the bard cast suggestion on him, forcing him to aid in their quest, even if he didn’t want to.

Eventually he lead them to a door, locked with some sort of secret riddle/password. Inside that room there was a statue that looked like a hand. Fredrick told them that the trap more than likely just killed anything in the room if an incorrect password was given. So the group decided to start throwing apples into the room and closing the door and giving the password that way. The door, however, was sound proof. Faust had a way to fix that. Faust walked right up to the door, laid his hand on it, and the door morphed into a really expensive and impressive mahogany door. Now with this new door, the group continued to throw apples in and guessing the password, except this time the trap could hear them. They tried twice before guessing the correct passphrase. Once they guessed correctly, the statue allowed them through without any issues.

Tasith Corrodedstaff

Entering the next room revealed an entire room of kobolds working together to create some sort of alchemy using some sort of dragon fruit and other mixtures. Nixero quickly walked in and demanded that he have an audience with Tasith. A kobold ran into the other room to ask permission. He came back and told the group that they had to fight the guards before they would be permitted in to see Tasith. Battle commenced, T-rex’s were summoned, and things were killed. The group completely destroyed the entire room, leaving none alive. They then proceeded into the next room.

When they entered this next room, they saw Tasith here admiring a plant of hers. They walked up and demanded that she stop working with the Hand, but she declined and so they battled. It was a long and hard battle, but the group eventually won. They killed Tasith and ran out of the room as it quickly started to disappear.

Afterward, they headed to an adjacent room and found the hoard of the dragon, which they looted and left behind 12 magical pink frogs.

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Chapter 8: Mt. Nex [5]
Episode V

The End

Dark Halls

With 3/4 rooms complete, the group felt a powerful urge to just get the dungeon over with and get out of this mountain. The group completed the Dungeon and moved on. They lost Sarin and Lynn during a final confrontation with Kas. The sword was transformed into Sanctuary, whom is now being carried by Nixero.

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Chapter 8: Mt. Nex [4]
Episode IV

East and South Wings

Hats, Chests, and Rust

After a decent rest in the heart of the dungeon, the PCs decided it was time to move double time. Who knew exactly what this dungeon was doing to them or the sword. They gathered their things and moved to the northern door. It was locked, so they simply went to the eastern doors. They stepped through after checking for any traps.

After stepping through the door, they felt a huge sense of dread as chills ran down their spines. They saw the man in red laughing. He was standing in front of the corpse of a beholder split into two. He vanished before any of them had a chance to do or say anything. This caused the PCs to re-think their theory on how the sword and Kas worked. They let that simmer in the back of their mind while they moved on to the next room.

Upon entering this room, they discovered 3 chests, a door leading out, and 4 keys. Above the chests there was something written. " Gamble wisely, and you leave this room a wealthy person. Gamble poorly and you won’t leave at all. Don’t gamble and you will leave, but not wealthy." With this information, Faust said there was only one thing to do. He immediately picked up a key and began telling the group of a story about why he was sometimes referred to as “the worst gambler in the Dolastrads” and instantly stuck it into a chest and turned it.

against all odds, his key just so happened to work the chest, giving him access to gold. The rest of the group fumbled about with theories and odds, but eventually they were able to unlock all but one of the chests and get the door open. Some of the group wished they had stayed inside the room with the chests however. In this next room they found 7 rust monsters, 3 huge skeletons wielding stone hammers, and 2 ogre zombies. What a sight to behold. The group charged forward, slamming the enemies attack after attack.

At the end of it all, they managed to defeat all of the creatures with very little amounts of damage. Sagemon and Sarin both had armor pieces rust away, but it was only in their shoulders. After looking over their damages the group decided it was time to move on. Before stepping into the next door, the group tried to determine if the door was trapped. They discovered someone had placed an arcane trap on it. Shemuel decided it would be a great idea to deactivate the trap using his spear. Everyone else stood back from the door, and shemuel tossed his spear into the door squarely. Before he could say ouch, a bolt of lightning burst out from the door in a tremendous display of power. It went right through his armor, damaging him deeply and sending him flying back against the far wall. He stood with his armor still smoking.

The Broken Tusk

The party waited until Shemuel’s armor cooled off before moving on tot he next room. After entering the next portion, it was clear to the party that there would be no battle here, unless it was a battle of wits. The hall before them had red tiles that glowed with immense power. The group tossed something onto the tile and it was engulfed with flame, so their only logical conclusion was to smash the floor. Faust volunteered for the job, seeing as he had the most experience at destroying things, especially floors (they were his specialty) He stepped up to the first tile and tuck out his beloved minotaur tusk, which had never actually served him any good before, but it was his and it had some very little sentimental value. He slammed it on the first tile with all his might and destroyed the tile, removing what ever magic might have been living there in wait. He was very content with himself and his work with that tile. He moved up tot he next tile and slammed his tusk on it as he did the last one. There was a loud crack, and the room fell silent.

Nixero approached Faust, placing his hand on his shoulder and asked if were okay. He was not okay. In his hands he held what pieces remained of his beloved tusk, his eyes looking off into the distant darkness, wondering why life had taken him down this path of emotional destruction. His whole life was being re-evaluated inside of his mind as the only thing he truly cared for was laying broken in his hands. Nixero lead Faust over to a corner of the room and sat him down and tried to comfort him the best he could while the rest of the party tried to smash the tiles. It took them a little while, but eventually they managed to make it past the hall and into the next room, with Faust very slowly trudging behind them.

The Samurai

In this next room they found only a single samurai. On his side he carried a very large Daikatana in a Saya. He spoke tot hem when they came into his room. He told them he would like an honorable fight, and if they won, he would give them the gem they were seeking. Shemuel stepped forward and agreed to this honorable battle one on one. The Samurai unsheathed his weapon, and the battle began. The rest of the group waited on the sideline for the battle to end, but just in case Shemuel needed help, they all readied an action with a spell.

Eventually Shemuel tried to cast a spell on the Samurai to help aid himself in battle, but the spell took no effect and the Samurai laughed. The rest of the group decided it was time to let loose their spells, but none of them hit the swordsman. It wasn’t because they missed, it seemed as though this man had some sort of spell barrier, which was not good at all. The battle continued, and Shemuel insisted no one help him. After hours of sword fighting, the Samurai finally gave up and bowed before Shemuel. He then left, leaving a bag of magic beans on the floor.

The End of the Eastern Wing

After defeating the Samurai and retrieving his beans, the group found a slot in which they inserted Graveyard once again. Doing so revealed a small treasure hidden behind a wall tile, and sent Shemuel into the consciousness of some astral being. This time it was not a child, but that of a teenager. It worked just as before; Shemuel asked it a few questions and then in return it asked him a couple and sent Shemuel on his way. Every encounter with this being kept causing Shemuel to become more and more confused about his own goal and where he should be heading. Either way, they retrieved one more portal stone and decided to head back to the main room for a rest.

After having a good sleep, the group was now ready for another wing, however they woke to Shemuel holding his head with agony on his face. He told them about his crazy nightmares and visions he had when he was sleeping. He felt ill and weak, but he was willing to continue on to the next wing of the dungeon.

The Southern Wing

Magical Portals

The door was unlocked so the group moved through the door. When the doors closed behind them, it then morphed into one single iron door. Where the key hole once was, was now a diamond shaped hole, fit for something that looked similar to a d8. Inside this room there was a chest on the floor, and a sign above the chest. The sign read “You might need these”, and inside the chest they found a bag of 20 d8’s. They were slightly puzzled, but they soon realized what they must do. They sat on the floor and began to spin them around like tops. Then they got up and slotted one inside the door lock. As they did, the die appeared to roll. A random number appeared, and then the door opened, but it was not where they had left last time.

Eventually they defeated a few rooms with some crazy monk guys from the astral plane and moved on, spending their dice as they moved from room to room, sometimes back tracking. Eventually they managed to make it to a room where they met someone really powerful. A Vampire. They asked him some questions and learned a few things, but not much. Then Nixero decided to launch an attack.

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Chapter 8: Mt. Nex [3]
Episode III

West Wing

Mind Flayers

After defeating the Dracolich, the party decided to take a short rest and heal up. It isn’t every day that you face an undead dragon. The rest of the group still wanted to rest awhile, but Nixero, Shemuel, Sarin, and Faust decided it was time to move along. The four of them packed their things and headed into the next room. As the group entered, they each felt something tugging on their mind. Sarin and Shemuel both fell unconscious on to the floor immediately, but Nixero and Faust were able to shake off the effects of whatever just happened.

Shemuel woke and found himself back home. He was at his farm, and his wife was standing in the doorway beckoning him. He thought this was a dream of some kind, but the longer he stayed and the more he felt happiness from seeing his wife again…the more it felt real. Eventually, he was consumed by the dream, and it became his new reality. For almost an entire year he lived here in this world. He did nothing but be with his wife for an entire year, what more could a man ask for? Then, one day, he found himself outside his home watching it burn. His heart sank and he felt ultimate dread. He remembered now. This happened before somewhere, and he knew that he would find a corpse in the fire.

Faust and Nixero were now engaged in one of the most fearsome battles they had yet faced. They were battling a Mind Flayer. Both Nixero and Faust had taken quite a bit of damage at this point, but so had the mind flayer. Suddenly, the flayer cast a spell on Faust, causing him to become paralyzed. Faust could do nothing but watch as his comrade battled this thing head on. It wasn’t looking good for Nixero. The blood dripping from his head was getting into his eyes and he had a hard time making out where the flayer was even standing. At one point, Nixero attacked way off point, and the flayer grabbed Nixero’s sword and swallowed it whole. Feeling unprotected and desperate, Nixero drew Graveyard from the Scabbard.

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Shemuel had ventured into his house and retrieved the corpse of his wife as he had done once before. His heart broke and he was left with nothing…again. Suddenly he felt that something was wrong. He couldn’t place it, but something was off, it wasn’t how it should have been remembered. Then suddenly, the corpse began to move. He dropped it on to the ground and his wife suddenly had life flowing through her veins once again. Shemuel’s heart was taking so much stress from the constant ups and downs. She stood and drew two daggers from her cloak. Confused, Shemuel put his shield up and blocked her attacks. He made no offense maneuver against her save for shoving her with his shield. Out of the blue, her arms became tentacles, and Shemuel knew for certain that this had to be a dream or a spell of some kind. He ran towards the thing, mace out and ready to kill.

Shemuel woke in the corner of the room. He sat up and saw Nixero putting away Graveyard with a mind flayer standing in front of him. Suddenly the mind flayer’s body broke off into four pieces as if some thing had slashed an X into his body. His body fell to the ground, and then Nixero dropped to his knees, exhausted from the use of Graveyard. Faust fell tot he ground with cramps in his legs from being paralyzed for so long. They looked over at each other and then to Sarin, who was laying on the ground slowly being covered in Ice. Without hesitating, Shemuel ran over to Sarin and used the flayer’s lingering influence to allow himself into her unconscious mind. Nixero and Faust followed shortly after.

After entering the dream, they found Sarin inside of the Red Manor. Everything was engulfed in fire. There were multiple instances of Sarin inside the manor however, and it was difficult to tell which one would be the real one, or at least the one in charge. Suddenly the group saw Ignis walk into the room as an ice wizard. He starting to cast ice spells on the manor, slowly engulfing it into a wintery grave. Faust gave a speech to Sarin, explaining to her that Ignis was her enemy and she was more than he could have ever been. It seemed to have worked somewhat, as 3 instances of Sarin disappeared, but that was not enough. \

Nixero gathered his courage, for he knew now it was his time. He grabbed the nearest Sarin and he held her in his arms. He spoke to her in a voice true and sure. He told her of all the happiness she gave him, even if they were just traveling along the road together. He told her of all the times she had made him laugh. It was just a job and a mission when he first started out on this journey, but now it was more than that. He wanted to spend more time with her, go on more adventures. He confessed his love for her, and in that instant, everyone woke up. They were back in the dungeon once again. Nixero had saved Sarin with love, and they instantaneously started kissing each other with passion that none could comprehend.

Tentacle Monsters

Roper.jpg

After traveling through a trapped hall of psychic force, the group made it to a room with a pool of water in the center. Standing at the floor of the pool, were two large tentacle monsters, ready to be fed. The group moved in for their attack. Nixero felt the lingering effects of wielding Graveyard, and used an energy surge to cast an ice spell at one of the ropers. It created an ice blast so strong, that it encased it with ice and shattered the block along with the roper into a hundred pieces. Everyone including Nixero had surprise written on their faces.

They battled the second roper for what seemed like ages. It used its tentacles to snatch them off their feet and dangle them in the air. Suddenly Faust got fed up with the whole thing and decided to use telekinesis. He shoved it to the wall, splattering it everywhere. With the enemies dead, they decided to look around the room. In the corner of the room, they found a slit in the wall, just big enough for Graveyard to fit into. Around the slit were 12 white stones glowing in a circle. Above the circle was written “Courage is all it takes for man to overcome certain destruction”

Nixero thought it would be a god idea to find out anymore information he could about the sword, so he decided to insert the sword and turn it like a key. As he did, a small opening appeared on the wall next to him revealing a small leather pouch. At the same time, Nixero’s conscious mind went somewhere different. He found himself in a forest walking along a path with a small child. The child seemed very wise however, and told Nixero that he may ask 3 questions. Once Nixero had asked his questions, he was suddenly tackled to the ground by Shemuel (whom saw Nixero was no longer himself).

Nixero gathered himself and told the party about the information he had received. The party then decided it was Nixero’s time to give up the sword. They all agreed that he seemed a little too friendly with the sword, and that probably wasn’t goof for any one. It took some convincing on everyone’s part to get Nixero to hand over the sword to Shemuel, who had made some poor decisions in the past, but he allowed it. He gave Shemuel some words of advice as he handed it over, and proved to everyone that he had not succumbed to the will of the sword. Then, Shemuel was knocked unconscious and taken to the field where he would speak to Bloodthirst/Graveyard

The sword and Shemuel spoke, but they were not friendly words. The sword told Shemuel that it would destroy him if he ever tried to destroy the sword before every last bit of Vecna’s power and influence was erased from the material plane. Shemuel told the sword point blank that he planned on destroying the sword form the beginning, and his thought process had not changed. The sword then sent Shemuel back to consciousness, and immediately resumed its attempts to take the wielder over. Shemuel shrugged the attempts off with the help of the Scabbard. The group then divided the treasure among them and decided it was time to get moving.

T-t-tim the P-pegasus

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Before entering the next room, the rest of the party finally caught back up with them. The four of them caught them up on what they missed (including a lot of XP). They then proceeded to enter the next room. After entering, they were surprised to see a Pegasus standing on the other end of the room. He greeted the characters as they crossed a bridge spanning over a chasm in the floor. He told them that they needed to be rewarded for making this far in the dungeon. Hesitant of taking handouts from anything in Mt. Nex, the party proceeded with as much caution as a party of this caliber could muster.

They approached the Pegasus and tried to speak with it. Apparently the Pegasus had a name, and a stutter. He called himself T-t-tim. He told them about the wonders that he could reward them with, seeing as he was a pegasus and all. As the party approached the pegasus exclaimed “fools!” and ran towards them to attack.

They battled Tim, but it was not a very long battle. A Pegasus does not have a very good build for combat. However, as Tim started to fall to the ground when he was defeated, something terrible happened that the party could not have foreseen. Tim morphed into a Beholder! A beholder can wipe a party of unprepared adventurers, or more if they aren’t strong enough. Luckily the party was strong, but they would be in for a fight for sure this time.

They began the battle, but right from the beginning it looked grim for our heroes. They attacked the beast and maneuvered around its anti-magic field and attacked with precision and tactics. Most of the magic users were rendered completely useless due to the cone, but they helped in every way they could. Just at a critical moment, Faust decided he wanted nothing more to do with this being and left the room. The rest of the party stood their ground and kept slamming it with all they had. The beholder was using its eye ray abilities and targeted most of his attacks against Shemuel, the bearer of Graveyard.

They party fought long and hard, taking just as much damage as they were dealing. The creature was tough and the party was not going to give up, not here and definitely not now. They had sacrificed so much to be here in Mt. Nex, to end the mystery behind the bluesword, and to avenge members of their friends and family. The dug deep and found the courage within them to keep fighting the losing battle which they started. Suddenly something very unexpected happened. The beholder gurgled and fell onto the ground. All of its eyes rolled back into its stalks and head. The flesh on the creature sagged, and it was no more. In its place was a white gem, the same size as a socket on the portal the group first inspected before going into one of the wings.

What Next?

The group has finished with the west wing of floor 2, but what else could be lurking behind the corner? Can there be anything worse than a mind flayer, beholder, and a dracolich all in the same corridor? Find out next time!

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Chapter 8: Mt. Nex [2]
Episode II

Floor 1

Useless Statues

After finishing the climb of Mt. Nex, the PCs decided to take a short rest at the entrance way. While they were resting, Shemuel, Nixero, and Sagemon were discussing the sword and what it could be capable of. They still had no set conclusion on what they would do to the sword once they reached the bottom of the dungeon, but they did agree that no one would attune to it until they figured out more about it. Shemuel still seemed to have some distrust in Nixero, and Sagemon didn’t trust the sword in either case, but they carried on.

The group picked their things up and moved into the first room of the dungeon. In this room, there were 8 statues, and an iron door leading to the next room. The air felt charged with arcane energy here, most likely caused by the statues, but the group decided to touch them anyway. They touched the first two, both of them resembling the hand of Vecna carved out of stone. The hands instantly grabbed on tot he arms of our adventurers. Arawn struggled to get his free, seeing as he has swords and a bow, but Sagemon seemed to be chipping away at the base of the statue grabbing him with his warhammer.

Eventually, with the help of their friends, they were able to escape the grasp of the hands. Arawn decided to mend the statues to make it seem as if no one had tampered with them. They then immediately decided to touch one of the eye statues. It came to life just as the previous one did, and started to attack the party. They then proceeded to kill this one as well, and finally decided that the statues had no real significance to them by bringing them to life, so they opened the door heading to the next room.

Chimeras of Doom

The party walked in the next room and saw two, not one but two, huge chimeras. These chimeras weren’t ordinary chimeras. They were fused with the undead head of a dracolich, a displacer beast, and hellhound. They group walked in, completely destroyed them, and walked out the door leading to the next room.

Rolling Rock

After going through a puzzle room that wasn’t very hard, but was somehow impossible to figure out, the PCs ended up in a long hallway that spiraled down further and further into the mountain. The corners were rounded at each corner, and the ceiling was arched…how strange. They started walking down the passageway, when suddenly someone stepped on a pressure plate and caused a mechanism to open the ceiling behind them and drop a massive boulder the size of the hall way.

The group immediately started running and was immediately cut in half by the bolder out maneuvering three party members. Shemuel and Sarin were both run over by the bolder, while Sagemon was somehow able to avoid getting crushed, but he was still cut off from the rest of the group. Nixero, Nulaf, Marduk, Faust, and Arawn were all able to out run the bolder, however they decided they would try and destroy the bolder before it made it to the end of the passage and blocked the exit.

Though they tried almost everything in their power (including shooting themselves with their own crossbow bolts) but they could not stop the rolling mass of rock. They used magic, force, and throwing items under it to slow it down. In the end they gave up and just let it roll with them until they got to the exit, where they would deal with getting people through the rubble. They ended up just using their shields to dig their way through.

Floor 2

The Portal Room

The exit lead them down a spiral stairway and into a strange room. Inside the room was a deactivated portal of some kind. They did not try to determine where the portal would take them if it was activated, but they decided that they would need to activate it in order to proceed. Around the portal was a small wall of sorts. In the four “Corners” of the circular wall, there were insets that looked as though something were to be inserted. Around those four holes was something written, each hole different. The PCs took note of this and decided to come back later.

Westward

There were four sets of double doors leading out of the room. The group decided to go westward first, just to see what they were up against. As they walked in, they noticed a pile of bones laying in the corner; the bones were giving off some kind of fear aura. When the group finally made it all inside the room, the bones started to rattle and shake, taking on the form of a dragon in undead form. It was a dracolich.

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They were up against a very powerful enemy, but luckily for them, time was on their side for once. It appeared that since so much time had gone by, the bones on this dracolich were brittle and the magic it once had was now dampened by time. They made their stand, not a single one falling under the fear of the dragon. It was hard battle, but as with any battle, the PCs won. They defeated the monster and recovered a key leading to the next room further westward.

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Chapter 8: Mt. Nex [1]
Episode I

Beginning of the End

The Scabbard

The PCs returned from their journey to the Tanglewood forest and were ready to move on to more important matters. They had a very short time to wait in Silverspire, but any time used for waiting was time wasted. The group decided they would try to use this time to find out more information on the Sword they had been carrying the entire trip across the continent. So the group slept on it, hoping tomorrow would bring them closer to understanding the true nature of their quest.

During the night, the two holy men of the group were sent visions from their gods, or at least they think. Both of them had dreams about Graveyard. It puzzled them, so they decided to tell the group to see what they could make of it. The group had some ideas, but nothing they were willing to accept as concrete enough to change their mind about their mission. They decided to get a third party perspective on their dream, so they headed over to thew cleric of the town named Harkin.

Harkin was in the middle of a sermon, and the PCs were polite enough to stand aside and wait for him to finish. After his group had disbanded, the PCs approached him, hoping he would have some wisdom to shine on the dreams or the sword in general. Sagemon and Shemuel explained the dreams to him in very fine detail, but the cleric was only able to tell them theories he himself was creating at the time. There was no new information gained from their dreams except puzzling aggravation.

The party then asked Harken if he would be able to tell them anything about the sword in general. He told them that he would have to either hold the sword or touch it in order to feel what the sword feels. The group was more than willing to let him touch the sword, after frightening him with all the stories of what happened to people who touched it in the past of course. He gathered his courage up and used his divine sense on the sword. He found something that the others could not. He told them that the sword felt confused, as if it were in a state of chaos. He could tell them nothing else that they didn’t already know, so the group moved on.

On their way out of the temple, they were hailed by Tasith. She greeted them and introduced them to her friend. Everyone in the group was taken back by the beauty of her friend, Jin Glowstaff, wizard of radiance. She explained to them about her mission in Ft, Brehenine dealing with the study of radiance on the skin of undead. Marduk somehow managed to make her smile, so she handed him a note so he could find her if he ever went to Ft. Brehenine. The wizards then went on their way and the PCs went on theirs.

Before going any further, Faust decided he needed to give a speech. He floated up about 15 feet into the air and hovered over to the middle of the town so that all 25 people that were attracted tot he attention could hear him. He made a fascinating speech about how the gods were doing nothing for anyone else, but all the gods had agendas and everything they did was to accomplish another goal of theirs. If they were so merciful and kind, then they would give powers and healing for free and not force people to do things for them. Long story short, Faust made it known that he did not trust the gods and no one else should either.

After that speech, the group decided to call it a day and rest up for the journey to come. Sarin decided to go and help Ignis the Red finish the Scabbard so the group could get out of the city as fast as possible. The next day, the group woke to find Nixero in his room caressing the sword and calling it his baby honeyboo. They managed to shake him out of it, but they were still just a little freaked out about that imagery. The group donned their armor and headed out to see Ignis. To their surprise he was already standing outside the castle waiting for them. In his hands, he was holding the scabbard in all its glory, and a small chest.

Before handing over the scabbard, Ignis decided to warn them of a couple of side effects the scabbard might have on them. As he was running through them, Nixero heard something about the scabbard attracting all magic missile spells, so he instantly cast the ice missile spell he had learned. All three missiles flew and hit Ignis in the face. Ignis’ hair ignited with flame and he hate he had for Nixero grew ten fold. The very soul of Ignis wished for the complete and utter destruction of this creature that stood before him, but he held his tongue and his hand, for he was one of the carriers of the sword. He dropped the scabbard on the ground, and told them they might need some potions of mundane magic in order to help the scabbard operate correctly. He sold them some bottles and tossed them on the ground at their feet. Nixero grabbed them and crept away into the background with Sarin.

The group then decided on how they were going to go up the mountain and who was going to hold the sword. Someone suggested they pass the sword around and take turns. Ignis added in “Yeah sure, might as well pass Sarin around too while you’re at it.” Sarin immediately tried casting many fireball spells at him, however he used counter spell every time. The group decided the time was now if they were going to leave, so they asked Ignis to make the portal. He waved his arm in the air an made a rift in the air, leading to the base of Mt. Nex. The group entered the portal and started on the end of their mission.

The Sword

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After reaching the base of the mountain, Nixero decided to inspect the scabbard before making the climb to the peak. Through study and help from his arcane friends, he realized that the scabbard is acting as a filter rather than something to contain Graveyard, and through this filter, he might be able to speak with the entity that is Graveyard. The group was very skeptical about the idea, but what’s the worst that could happen? Nixero summoned his courage and sat on the ground cross legged, resting the sword on his lap. He went into a trance, leaving his body far behind in the material plane.

He found himself in a very strange place. He believed he was indeed inside the sword…but who could really tell? He found himself standing in a small grassy patch. All around him were bodies piled on bodies of human soldiers. The sky was dark and red, although the position of the sun would suggest it would be noon. In front of him was a very large bat like creature. Nixero introduced and asked the creature if he was the keeper of the sword or if he was Graveyard himself. The creature was very confused, and could not even tell Nixero his name.

Nixero continued to gather information from the sword the best he could, but with the sword in its current form, there was almost nothing he could discern from the insane blabbering other than the sword did not know what its purpose was. The bat continued to repeat “I cannot die, my mission is not complete” and “I was created to destroy…something”. Later in the conversation, Nixero managed to learn that the sword needs souls in order to restore itself to full power once more. By counting the bodies, he determined that he had already consumed 4,984 souls. On that note, Nixero left the trance and told his party all that he had learned.

The party was split on whether or not they should actually give this necrotic sword any souls, but in the end, Marduk gave him a couple of wolf souls. Nixero went into trance with the sword again to see if anything had changed or to see if the sword remembered anything. When he got there, he noticed immediately that the appearance of the bat had changed. At the end of his wings he was beginning to form hands of a human. He spoke to Graveyard and asked him what he knew now. Graveyard told him that he was created to destroy one thing – Vecna. Once it had completed its mission, it claimed that it would not care about continuing on. Nixero promised the sword that he would help the sword achieve its goal, even if the party would not.

Nixero came out of the trance and explained to everyone about what he had discussed with Graveyard. They agreed to start their climb and see if getting closer to the Dungeon would jog the memory of the sword anymore. They gathered their gear and strapped themselves in, forming a chain of climbers. It would be at least a four day journey up the mountain.

The Climb

The climb was a long and tedious one. The rocks and ledges were sharp, the wind was cold and unforgiving, and the mountain itself seemed out to get them by raining rocks on their heads often. They fought a few beasts on the way up; Manticores, skeletons, and gargoyles were encountered. No creature was as deadly as the climb itself it seemed. Marduk took the most damage, breaking his nose over 15 times during the climb, and by the end of it he had to be carried by Nulaf. It was not fun, but they did manage to get to the top.

During the climb up, Nixero realized that the sword was not trying to control him. He thought this was very strange, seeing as it was always trying to control people before. He took note of that and would address it later.

The Gates

Once they reached the top, they sighed with relief, but they were also chilled to the bone by the sight of a double iron door set into the mountain. On them were two scenes; One scene depicted thousands of souls being absorbed into a humanoid shape with a gaping mouth, while the other was an army of undead standing before a humanoid figure with his arms raised as if he were commanding them. The group tried to open the door but it seemed stuck. An arcana check revealed that there was a security spell on the door. After fumbling around a bit, someone said all hail vecna, and they heard the most disturbing thing they could imagine. A booming voice came to their minds, followed by thousands of screaming souls in agony as the doors slowly opened. (Make sure sound is up, then press play to hear the entrance to Mt. Nex)

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Chapter 7: Playing with Death [4]
Episode IV

Ring of the Wild

Parties, Mysterious Wizards, and Tummy Rubs

After defeating each other in the grasslands over handling graveyard, the PC’s were ready to continue their wait for Ignis the Red to make their scabbard. Who knows aht kind of crazy things they could get into while they wait.

They stayed in Silverspire for less than half a day, and already they were improving things (for a change). Arawn learned a new spell that he decided to test out on the farming fields. After spending over eight hours in the dirt, he managed to nearly triple the next harvest. While this was happening, Nixero was planning and deciding how many troops he would be able to send from the north. 25 seemed like a reasonable number, and besides, that’s how many he sent in the past to Silverspire. They were happy to see Silversprie rebuilding and growing once more.

Later that day, the group was approached by a mysterious woman dressed in green. She introduced herself as Tasith, wizard of all things acid. (Tasith Acidstaff) She asked them to go on a mission to kill her previous apprentice. He had disobeyed the laws of the order of the hand, and by doing so, he had condemned himself to death. The party decided to think it over, and plan a party for the evening.

The party went really smoothly, no one got hurt or summoned any demons or portals, and no one was trying to murder people with Graveyard. It was as if Graveyard was giving the group time off for a change to enjoy themselves for just one night. Marduk did end up trying to hit on Tasith, but as usual, his methods were just too complicated for a normal person to appreciate. Because of Arawn’s spell, the grass in the area was really thick and very comfortable, so they decided to sleep on the grass in the protection of their home.

The next morning, everyone woke up on the grass except for Arawn, and decided to seek out the wizard immediately to tell her their answers. Arawn woke up beside his Queen, Quinitali, in his king size bed. He smiled at Quinitali and rubbed her tummy and told she had a larger than usual tummy and that he liked it. She immediately became angry with hi for telling her this. He then went on saying that her stomach was a bit firmer or slightly more rounded and that it was a good thing. Again, Quinitali disapproved of this. He was trying to figure out a way to let her know she was pregnant, but couldn’t come up with the words to tell her that she was pregnant. He kept going on this spiral of doom until eventually he just blurted out “you’re pregnant and I think it’s awesome!” She was taken back by what he said and they had a discussion on how he would know this and not her. Turns out Ignis the Red had informed Arawn that he had been sensing another body within Quinitali beginning to grow.

Later that morning, Arawn met with the rest of the group to talk to Tasith about killing her past apprentice. She told them that the reward for killing him would be the ring that he stole from her and any treasure that he has hoarded away in his keep. They made sure that he was a bad bad man in needing of a good killing, and through a series of questions, they determined just that. They agreed to take on the mission. Tasith opened a portal for them leading to the Tanglewood Forest, somewhere in the eastern portion. They stepped through one by one, wondering if this portal would send them through time like all the ohter ones have done before.

Xandor Glasstaff

After stepping through the portal, it would seem they did not travel through time as they had expected they would. Instead they were exactly where they were meant to be. After looking around for a few minutes, they moved westward, pinging detect magic to find the location of Xandor. Luckily, he wasn’t trying to mask his location. Eventually they came across a tower that appeared to be made for an observatory.

They walked up and checked the area for traps before proceeding through the door by the stealthy hands of Arawn. The first room seemed like a normal house. There were two stairways; one leading to the basement and the other leading upstairs. Sitting in the corner there was a piano, and through a doorway there was a kitchen. Arawn took a look at the piano. He noticed there were 5 keys that looked to be played slightly more than all the others. Since this was a wizard’s house, there was bound to be a secret button or lever, so he played all 5 keys at once to see what would happen. After doping so, the stairs behind them that lead to the basement shifted. They now lead to the east instead of the west. Arawn was very proud of himself.

They traveled downstairs to see what he would have kept so hidden. (probably a sex dungeon full of dildos thought Faust) After reaching the bottom of the stairs, they found a hall leading up to a wooden door with teeth and claw marks all over it. Upon further inspection of the door, it would appear that the marks were made by a human of some sort. Shemuel heeded no caution and instead kicked open the door leading to the next room. Inside they found 8 massive Dire Wolves. Shemuel soon regretted bursting in the door.

At first the group tried to talk to the wolves, because they are intelligent creatures with the ability to speak. The group could not persuade the wolves to allow them to pass to murder Xandor, so instead they had to kill the wolves. Battle began with a massive ice explosion from Nixero, knocking most down to about half health. That didn’t mater much, the wolves still dealt a great amount of damage. The battle went on for about five rounds before they finally killed the last wolf.

After defeating the wolves, the group moved on to the next room (but not before setting off a shock trap). The next room seemed pretty useless. It was a broken laboratory that hadn’t been used in almost six months. Nothing if use here, so the group continued to the next room, which just so happened to be a storage room. In which they also found nothing.

Continuing to the next room, they saw a strange sight. They saw a man wearing just trousers crawling around with two dire wolves. He stood up and faced them with a hunger in his eyes that looked like his primal urges had taken over. Arawn immediately shot an arrow into his shoulder and started combat. He fought very strangely for training as a wizard. He fought with his fists and hurled people across the room using his power from the ring.

The battle went fairly quickly after Arawn summoned eight wolves to join in on the fight. the eight wolves destroyed Glasstaff in less than one round. After his death, he had his wolves scare off the two dire wolves that were there with Xandor. He then dispersed his wolves and Nulaf took the Ring of the Wild.

After the death of Xandor, they looted his little keep and found what treasures he had. A few pieces of runestones and some silver. They then went back out of the keep and through the portal that remained open for them. Again they did not get sent through time, but instead were safely taken to Silverspire, where Tasith was waiting on them. They showed her the ring and she smiled and thanked them. All that was truly left for the group to do now was wait until Ignis had completed his scabbard.

What Next?

Now the PCs have one more magic item to help them on their journey to Mt. Nex, but will they make it through the dungeon before they murder themselves? Find out soon…

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