Rabbitt's Basement: Rise of Vecna

Chapter 1: Silverspire
Episodes I and II

What Happened?

The adventurers met in a tavern, and were then confronted by men who were in the services of The Tridents. When one of the men started provoking one the bar patrons, the gnome stepped in and started battle, while his dwarven comrade kept his cool with the leader and made a business arrangement. The barbarian halfling destroyed the head of one the attackers and the gnome set fire to the bar (only a little bit). The deal was sealed with a shot of blue wine (which some characters took a few bottles with them). When some characters came to, a half-orc came running in being chased by cityguard, for reasons still unknown. The characters have hired デスイーター to take care of the bodies. The characters have leads that tell them to head to Silverspire…Where will they go next?

Chapter 1: Silverspire
Episode III

The Silver City

New Characters

The party met a few new characters. After arriving in Silverspire, the characters are immediately met with a monk, who has great physical and mental strength, but knows nothing of the common world. They recruited him with great deliberation, and have found their paths have met for a reason, to take down the Dark Blades!

The characters also met Talon, the holder of the blue sword and armor. After speaking with Talon, the group believes Talon not to be a threat, but perhaps the Sword itself IS! Talon wants to travel to the nearby destroyed ruins of a previous town, to raise a reveneant from the grave and slay it, before the Tridents use it as a weapon, but the party wants to strike the Tridents now while they have the surprise.

Brewstein Barkeeper was met…and he seems reasonably informative. He also seems very loose with this information. He is middle aged and his name is Victor.

Blue Sword and Silverspire

The charters met with Talon, and he carried the Blue Sword. It appears to give off some sort of bad vibe, and when stabbed into the ground, creatures crawl out of the ground trying to escape from its power. Also Olaf picked the sword up and felt some sort of magic work over him.

The characters have only explored just entrance of Silverspire and have yet to explore the rest of the city.

Chapter 1: Silverspire
Episode IV



Olaf encountered the man to be believed in charge of the small base for the tridents here in Silverspire. The man’s name is Dalton, and he supposedly had something to do with the Shadow Daggers. Dalton asked if Olaf minded he come back and talk with him in private in about a week, because of other plans he had going.

The party also met back up with the mysterious man who deals with death. This time he seemed inclined to help the characters, but just vaguely enough to be mysterious.

The Mission

Talon, intent on his mission to destroy the necromancy afoot, decided to venture into a dungeon in order to finish this business, fully aware that it may end up taking his life. The characters followed him here in order to finish his mission should he fail.

After moving past some gravity effecting mushrooms, which were surely the cause of the collapse in town, the characters entered the dungeon. They split the party into two groups and started working their way through.

The left party, consisting of Olaf and Marduck, stepped into a fire room trap. They would slowly turn into cooked meat if wasn’t for Olaf’s extremely quick thinking and ability to solve the puzzle with only taking very minor damage. He spoke “fire” and disabled the trap. Moving onto the next room, they very quickly dispatched the two undead warriors waiting for them. The room after that was a little more complicated. They had to deafeat a Silvered Chaos Warrior, but they did so in style with the help of their friends, Bishop and Goshkien. They retrieved a silver key, and left for the entrance of the dungeon again, still with no sign of Talon or the blue sword.

The right party, consisting of Master Bishop and Goshkien, walked into a room that contained a massive undead minotaur and hes small treasure. They defeated it and took it’s treasure, but Master Bishop sustained a massive wound that was quickly healed by the paladin. He now has a scar on his left ankle, from where the wound was dealt. They traveled into the next room, but immediately left because they were too afraid of the darkness that lay ahead.

What Next…?

The only option it seems, is to go into the dark room and explore forward, in high hopes that they may find the golden key necessary to proceed and find Talon!


Chapter 1: Silverspire
Chapter V

Death of Talon

New Characters

A new player was introduced. Syris, the elven rogue. He entered the dungeon, on a contract to find and deliver the blue sword to his contractor. He later realized that he would make more of a profit by staying with this group of adventurers.

What happened?

The players struggled with fighting the Shadows in the next room, especially without the aid of the Paladin, and wizard, who were taking a nap in the tombs. After the battle started, Olaf took a heavy blow and wound up unconscious. Bishop then drug Olaf and himself around the corner to take cover while he tried to think of a plan, while the rogue remained in the room fending off the shadows with a torch. Eventually, the rogue killed one off, and the monk threw flaming daggers at a couple and killed them off as well. Olaf was revived and the party continued onward

In the room, they fought yet another guard knight of the key. This battle took much longer than the last one, but the result was still the same. The party defeated it and claimed the key.

In the treasure room, the characters found 250 GP, A magical weapon known as WaveBreaker, and a ring of water walk. Olaf claimed the ring and the monk claimed the weapon. Marduk (showing up just in time for treasure) split the gold with Syris.

The party made their way into the Main Chamber with both keys, where they found Talon. Talon placed the sword into the stone, and to everyone’s surprise, he himself turned into the revenant! He summoned his group of skeleton warriors and attacked the party. The fight wasn’t going too well, so Marduk decided to use his huge spell, Chromatic Orb. As he did, he tripped and ended up hitting Bishop with the acid spell, melting his character away completely. Luckily the magic in the room allowed the characters to perform a ritual to bring him back to life, costing 400 GP, a soul gem and a magic weapon, which was sadly WaveBreaker. Feeling bad, Marduk used his extremely powerful Lightning Bolt Scroll, and annihilated Talon and the rest of the skeletons into oblivion. Olaf claimed the sword, and the party marched back to Silverspire with plans of what to do next….Also everyone leveled up!

Chapter 1: Silverspire
Episode VI

Taking Care of Dalton

More New Characters….

Seems we can’t stop getting new characters! In today’s episode we introduced Faust of the Dolastrad. A Laid back character who really doesn’t give a care except what’s in it for him and/or his family.

What Happened?

During today’s episode, the characters debated a long time on what to do with Dalton. They finally got some info out of him and then decided to kidnap him too, because why not. During his entrapment, he was tortured brutally and left to starve to death . The punctured him with spoons and peeled back his nails and let rats eat his skin. Eventually they managed to get some info in addition to what they already had.

They learned that the only man capable of telling them where they can destroy the sword was located at the Red Manor, a 7 day travel on horseback. After torturing him some more, they decided to let him go and then re-capture him and sell him to the Dolastrads…but will the Dolastrads accept their offer?

That night, the party received a message from the king, to meet at his palace the next morning. That’s what they did. The next morning they met with Talis Perion and he told them to destroy the sword, and they would be rewarded with a spell and 4,000 GP, with 1,000 GP in advance. The beautiful Quinitali Perion caught the eye of Arwyn and Marduk.

That next day they set out to the Red Manor. It took seven days just as estimated, with just a few minor set backs in the woods with some boar and centipedes. After clearing the woods, the party now faces the front of the Red Manor…

What’s Next?

The characters must try to infiltrate and find the information in Red Manor. Either find Ignis the Red or find his notes on the sword and Vecna. What will the characters do? Will there be a bridge? Will there be more terribly simple puzzles that seem impossible to pass? Who knows, there may even be a bridge! Check back next time!


Chapter 2: Red Wizard Manor
Episode I


What Happened?

The ranger, wizard, and monk entered the Manor after dispatching the three hell hounds on the lawn. It was one hell of a battle, and the monk almost earned another scar!

Upon entering the Manor, the doors disappeared behind the characters, leaving them searching for a way out, and also for the info they seek. They opened the door to the right and found nothing in that room, but did not enter it. They went left and fought a few magmin and worked their way further left.

They found the wife of Ignis the Red laying unconscious on the ground with nothing but a red bath robe on. They helped her up and have relentlessly tried to learn the secret hidden under the robe. They continued anyway, slightly disappointed, and eventually found the room that leads to the south western tower. Inside the room was a book that contained one of Ignis’ mad journal entries.

What Next?

The rest of the party is waiting outside, what will they do? Go in after their teammates, or flee? Graveyard is still buried next to the party outside, what will they do with it? The characters inside seem to be making a lot of progress, but how long will this momentum last? Find out next time!

Side-Mission: Faust and Bishop
Long lost friends.

What Happened?

After the meeting with King Perion, the group split up. Most of the group went to a tavern, while Faust and Master Bishop took a trip in a cab to Sylvandor. Upon entering Sylvandor, the monk was soon spotted as an outsider for not wearing the fancy clothes everyone else was wearing, like a shirt, or a hat.

He later went to the clothing store and acquired a more suitable clothing, but not a hat. He was still noticed as an outsider, but he was not scrutinized for it. Both Faust and Bishop made their way to the Red Dragon Inn, where they had watered down Blue Wine and got immediately drunk. blue_wine_cup.jpeg

After getting drunk, they went to the next door shop at the recommendation of the halfling. Upon further inspection of this shop it was discovered that it was a slave trade business. Here, Bishop found his father, a slave, and disgraced. Bishop practically disowned him as his father, and walked away. Faust found one of the long lost Dolastrad members, and bought him for the day but has no intentions on bringing him back for the rest of his life. His name is Valdar.

Faust and Bishop went their separate ways for awhile; Faust trying to find a way to bring the city to its knees, while Bishop tries to find his mother and long lost lover. Faust does not immediately find a way to do this, but he has been scheming for a very long time with Valdar.

Bishop but himself through perilous peril going from one Brothel to the next, in search of his long lost lover and mother. He cringed at the very thought, but it had to be done. After going for what seemed like forever, hours upon dragging hours (30min) he finally gave up his search, somewhat relieved that he could not find her there. He met back up with Faust to figure out the next step.

What Happens Next?

Will Faust finally bring the city to its knees? Find out next time!

kitara.jpeg Kitara

Chapter 2: Red Wizard Manor
Episode II


New Characters:

Content Not Found: isaphrontal was introduced in this episode. After walking into a room with extravagant sleeping arrangements, the characters noticed a Cambion laying with two female cambions. His name is Isaphrontal, and the other two are unimportant and died shortly after meeting them anyway.

What Happened?

The characters continued their quest through the manor, searching for keys and Ignis the Red. The characters first came across a room with trip wires all about in varying directions. The Ranger Arawn stepped into the room without first searching for traps and soon found those traps. He triggered one and was instantly set on fire. He then (using his mother’s half agility, and father’s human sexiness) made his way across the room and safely to the other side. Marduk Had the idea to use paintings by grabbing them off the wall and tossing them at the wires using mage hand. He disarmed most of them and continued on tot he other side of the room safely. Faust of the Dolastrad randomly fired his elderitch blast into the room in every direction. He disarmed the remaining wires, but also landed a hit against Arawn, who then screamed insults at Faust because it hurt so much (he was being a wussy).

The next room was a puzzle. There were three torches on an alter, each saying something different: Fire Madness and Knowledge. The riddle above the exit door said light the torch which breeds life and destruction and in less than a min, the party lit the fire torch and exited the room.

The next few rooms, they battled succubi, gargoyles, and magmin. During the succubi battle, arawn managed to loose an arrow at Sarin and get her in the leg. The party also managed to deal just as much damage to eachother as the succubi did to the characters. After the battle, Faust tried to help her out, but ended up making things worse. So arawn stepped in and helped heal her wound, and got a feel up her thigh for his troubles.

At first Faust tricked the Gargoyles into believing he was on their side and started giving them orders so they wouldn’t attack. He then said “Fuck It” and they killed the Gargoyles anyway.

The Magmin was a pretty straight battle with surprisingly nothing going wrong for the party.

In a room filled with expensive clothing, Faust’s Psuedodragon found a ring of resist 5 fire damage. Pretty useful in a place located in the fire plane eh? Marduk and Arawn played rock papaer siccors for it, and Marduk won. He now carries this ring of power!

The characters left off in the middle of a hallway leading for directions, with no keys, and everyone pretty much half dead. What will they do now? Will Arawn finally get the girl of his dreams? Will Marduk continue to hit his opponents and not his party? Will Faust’s dragon eventually hit something? Find out next time!

Chapter 2: Red Wizard Manor
Episode III


New Characters

Esgalwathon was introduced this evening. A rogue on the hunt for the Blue Sword known as Graveyard. He sought out the party, who were believed to have been wielding the sword, and followed them into the Manor. Now he himself is trapped within the Manor and his only escape, may be to help the party he was meant to steal from.

What Happened?

After Meeting up with Master Bishop and the new guy Esgal, the party continued forward from the clothing room where they took a short rest. The next room was a kitchen…or at least it was once. Now it seemed to be some sort of make shift and unstable laboratory, capable of exploding at even the slightest touch. So Marduk walked over to the chemistry set, and shook up a bottle and made it explode, singing the hairs off of most of the party’s brows. After the insults were thrown at the poor wizard, who wanted nothing more than to play with fire, the party realized that this room contained a puzzle. The door leading into the next room was in fact a talking door. The riddle was very quickly figured out by Marduk and Content Not Found: arwyn , forcing the door to say fire, and opening for the party.

Through the door was yet another tower, but blocking this one was an old familiar face the party had faced once before. It was a Nothic. A one eyed, mischievous beast, who knew nothing but trickery and madness. It was not the same one. but the party knew how to deal with it. With violence of course. They made quick work of it and continued on their way to the Northwest tower.

The party then went from one tower to the next defeating hell hounds one after another, collecting keys and using them to unlock all other towers save for one. The Southeast tower. All of the tower battles were extremely easy, except for one. The party had to battle three Azers (fire dwarves from the fire plane). The battle was fierce, and Faust and Bishop had a hard time keeping their HP above 0. They prevailed however, and then felt safe to take an extended rest, where Marduk leveled up to level 5!.

After collecting all the keys, the party went to the upstairs part of the Manor. Upstairs, the party opened one room on the right side of the floor and immediately faced one of the most fearsome creatures they had yet to face. The red 5 headed Hydra, Kalahan. It was a long and gruesome battle. Marduk had no luck casting his Chromatic Orb as usual and landed a hit against Bishop, but he didn’t kill him this time, only pissed him off. Faust and Bishop were both dropped below zero HP, and thanks to a final mighty blow by Marduk, the Hydra was felled and the party was rewarded with half a key and a golden sword.


After a nice rest to lick their wounds, they continued on. The next room they encountered was an enchanted dining room with very sexy waitresses and delicious foods. They were forced to sit at the table, and suddenly chains were wrapped around them tight. They had to find a way out of these chains before they were eaten alive by the evil sister! Faust and his pseudo dragon had no interest in their plight, and simply ate the fine meal with grade A Dijon mustard. Luckily, thanks to the brilliance of his mother, and the good looks of his father, Arawn found the solution to the puzzle. They needed to spell a 7 letter word to release themselves! Master Bishop, being a man of few words, somehow pulled the word out of his hat and helped solve the puzzle! The party was released, and the only ones who could escape were those who ate. So naturally Faust left, and the others soon followed suit…except Bishop and Marduk. As a reward for being so smart and handsome, the nice sister gave Master Bishop something he had been longing for, for a really long time…while the gnome watched in silence.

All in all it was great progress. Bishop finally got a good lovin’. Marduk leveled up to 5. Arawn made arrows form Hydra teeth and found a magic sword. Faust found more fancy mustard…but then it was used up just as quickly as it was gotten. Everyone was happy…except lockhorn….who still has not hit a damn thing.

What next?

Will the group get any closer to actually defeating Content Not Found: isaphrontal? Will the party actually make a move on Sarin? Will the party find the other half of the key, or even what door it belongs to? Will the pseudo dragon finally hit something?! FIND OUT NEXT TIME IN EPISODE IV!

Chapter 2: Red Wizard Manor
Episode IV


What Happened?

After a refreshing dinner party, the adventurers travel onward in the manor. The first room they come to, they are greeted with the incense of sweet pea, and over fifty different statues that had no monetary or tasteful value whatsoever. After further inspection, the fat statue of a naked man had some arcane energy. Faust decided it would be a real turn on to rub its belly and see what would happen. After rubbing it for an awkwardly long time, Faust revealed words on its belly that said “Feed me". After almost an hour of trying to feed it arcane energy, statues, rocks, and everything else imaginable except food, they finally decide to feed it some food. After eating food, the statue released a spirit that told them an extremely small riddle. Which the party had an extremely difficult time remembering.

They passed through 2 similar rooms, with the sweet pea incense and a fat naked man, which faust felt the need to rub their bellies again, causing them to feed him again and then hear another riddle. They then proceeded to the next room, where they encountered Isaphrontal once again. He sprang into action and teleported himself and his two women out of the room, leaving a few of his minions behind to take care of the characters. Suddenly Faust jumps into action out of nowhere and literally shatters all but a couple of the minions instantaneously. The PCs quickly dispatched the rest of them except for a blue one which appeared to be a runt of the group. They let him live and made him go in front of the party to show them the way, but to keep him from completely disappearing again they gave him a silk shirt. By giving him that shirt, they set him free and he disappeared and ran away never to be seen again.

Once they dealt with those guys, they proceeded to the next room where they found yet another piece of the riddle, which they had a very hard time remembering. Again. After blundering around the halls and eating pizza, they eventually came to the room which contained a living set of plate mail and a fancy chair. The characters battled it and the chair, with Marduk getting whooped by the chair in the corner. They defeated them and proceeded to the next room. (Sarin is still following close behind staying out of trouble while all of this is going on.) In the next room there was a chest, which contained a few small items, as well as a fragment from a green runestone, and the boomy coin.

Having collected all the pieces of riddle, The characters headed to the central room where they needed to re-arrange the riddle into a story that unlocked a chest. In this chest contained a coin of chaos. Having destroyed all other rooms but two, the PCs went to the last rooms where they encountered Isaphrontal once again. This time, they had to face their inner selves. Marduk faced is inner gnome, Faust fought against his inner demon, Bishop fought his inner fear of losing his sister again, and Arawn fought against his number one enemy, Ulag. They defeated the trials and proceeded to the next room where there was a treasure chest. Inside this chest was a Cape and more soul gem fragments. Each of them tried the cape on and it gave them unique powers. They gave it to Sarin to see what happened, and suddenly she became a beautiful Paladin wearing armor with all of her memories restored.

What Next?

With another member on their team, the party should be able to survive the fights a little easier…but is she really on their team? Or is she simply using them to meet her own goal in the end? They now possess a key to enter one of the corner towers and continue their journey onward, tune in next time to see what happens!


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